Gallery 37 Motion Graphics
Do one of these tutorials, create a video and post it on your blog
Particle Collision Effects
3d Text Effects
Gun Fire Effect
Particle Collision Effects
3d Text Effects
Gun Fire Effect
Video Game Project
Students came up with video game concept ideas and voted on 2 that they will create.The students will go through the entire game development process, from design, storyboarding, sketching, modeling, to coding.
One group will be developing their video game for the PC platform using Unreal Development Kit while the other will be developing for mobile devices using Flash.
Resources for Flash team
The Implosive Sanctum Demo Release
Embed the following code below the link:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="450" height="800" id="FlashID" title="Implosive Sanctum Flash Game">
<param name="movie" value="http://37advanced.org/MotionGraphics/ImplosiveSanctum.swf" />
<param name="quality" value="high" />
<param name="wmode" value="opaque" />
<param name="swfversion" value="6.0.65.0" />
<!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
<param name="expressinstall" value=" http://37advanced.org/Scripts/expressInstall.swf" />
<!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
<!--[if !IE]>-->
<object type="application/x-shockwave-flash" data="http://37advanced.org/MotionGraphics/ImplosiveSanctum.swf" width="450" height="800">
<!--<![endif]-->
<param name="quality" value="high" />
<param name="wmode" value="opaque" />
<param name="swfversion" value="6.0.65.0" />
<param name="expressinstall" value=" http://37advanced.org/ Scripts/expressInstall.swf" />
Which gives me the embedded flash document containing the game.
Embed the following code below the link:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="450" height="800" id="FlashID" title="Implosive Sanctum Flash Game">
<param name="movie" value="http://37advanced.org/MotionGraphics/ImplosiveSanctum.swf" />
<param name="quality" value="high" />
<param name="wmode" value="opaque" />
<param name="swfversion" value="6.0.65.0" />
<!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
<param name="expressinstall" value=" http://37advanced.org/Scripts/expressInstall.swf" />
<!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
<!--[if !IE]>-->
<object type="application/x-shockwave-flash" data="http://37advanced.org/MotionGraphics/ImplosiveSanctum.swf" width="450" height="800">
<!--<![endif]-->
<param name="quality" value="high" />
<param name="wmode" value="opaque" />
<param name="swfversion" value="6.0.65.0" />
<param name="expressinstall" value=" http://37advanced.org/ Scripts/expressInstall.swf" />
Which gives me the embedded flash document containing the game.
FIRST Robotics with the Chicago Knights
FIRST is an organization that designs accessible, innovative programs that motivate young people to pursue education and career opportunities in science, technology, engineering, and math, while building self-confidence, knowledge, and life skills.
"The varsity Sport for the Mind," FRC combines the excitement of sport with the rigors of science and technology. Under strict rules, limited resources, and time limits, teams of 25 students or more are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program robots to perform prescribed tasks against a field of competitors.
The Advanced Arts Motion Graphics class at Gallery 37 is teaming up with FIRST team The Chicago Knights to create a 3d model of the Knights actual robot competing in this year's competition and an animation that meets the collective vision of the class and the Chicago Knights. The model and animation will be submitted to the Autodesk FIRST Challenge. The class will become members of the team and participate in the FIRST Regional Tournament.
Here is this year's competition
"The varsity Sport for the Mind," FRC combines the excitement of sport with the rigors of science and technology. Under strict rules, limited resources, and time limits, teams of 25 students or more are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program robots to perform prescribed tasks against a field of competitors.
The Advanced Arts Motion Graphics class at Gallery 37 is teaming up with FIRST team The Chicago Knights to create a 3d model of the Knights actual robot competing in this year's competition and an animation that meets the collective vision of the class and the Chicago Knights. The model and animation will be submitted to the Autodesk FIRST Challenge. The class will become members of the team and participate in the FIRST Regional Tournament.
Students can register for FIRST with the Chicago Knights through this page. Make sure and type in 1739 for the team number.
Here is this year's competition
Mo Graf 2012
Welcome to Motion Graphics at Gallery 37
In the renovated, state of art, Robert McCormick Foundation computer labs, we are equipped with the pinnacle facility to enable the students of this class to accomplish what no other class in Chicago Public Schools has ever accomplished before.
Follow us along our journey as our fledgling students create composite animations, utilizing illustration, 3D animation, video, and video games.
ALL CITY 2012 Coming Up!!!
ALL SENIORS, download the portfolio submission form here
All artwork form for All City must be filled out by all potential participants and can be downloaded here
3D Modeling Assignment
Understanding the principal concepts of 3D modeling requires an aptitude in spatial geometry, shape manipulation, and mesh construction.
Students will use Maya and/or Mudbox to create modeled representations of actual real world objects.
Maya Hair!
Click it up
Some ideas for subjects to model are:
Create an immersive environment appropriate for your model. Environments should create a complete and visually continuous appearance for the model. The final product for this assignment will be a fly-through, complete camera path, with the best rendering settings for the lighting in the scene.
HELP!!!
All models must be optimized, have appropriate shaders and be accurate representations of the objects they are modeled after.
Here's how to make custom UV maps:
1) right click on object, object mode
2) select object
3) go to either top view or front view
4) (Menu) Create UVs -> Create UVs based on camera
5) Window -> UV Texture Editor
6) In UV Texture Editor Menu, Click Polygons -> UV Snapshot...
7) Size X = 1024
8) Image Format = TIFF
9) File Name = C:/Motion Graphics/Folder with your Maya file in it/UVsnapshot.tif
10) Open file in photoshop
11) Right click on Background layer in Layers window and select Layer from Background, call it whatever you like
12) Fill in ALL the lines
13) Save file as different file name
14) Back in Maya, select your object, Right Click and select Assign New Material...
15) Choose Lambert
16) Rename Lambert something appropriate
17) Click on the checker box icon next to Color
18) Select the File Render Node
19) Click on the file icon next to File Name
20) Locate the file you saved from Photoshop and hit ok.
1) Create -> Cameras -> Camera
2) Window -> Outliner
3) Select Camera
4) (In main view window) Panel->Perspective->Camera1
5) Position Camera where you want it to be
6) Hit 'S' key
7) Move forward in time
8) Repeat steps 5-7 until you're done
To fix that pesky render view problem in Maya, go to Window->General Editors->Script Editor and copy and paste the code you'll find at this link into the MEL text field and find the menu item Command->Execute
Students will use Maya and/or Mudbox to create modeled representations of actual real world objects.
Maya Hair!
Click it up
Some ideas for subjects to model are:
- Any real object with simple geometry (if you can think of the shape names that's a good start)
- Any imaginary object (includes drawings, sketchings, ideas, or ephemeral concepts that can be illustrated and measured)
- Abstract architecture
Create an immersive environment appropriate for your model. Environments should create a complete and visually continuous appearance for the model. The final product for this assignment will be a fly-through, complete camera path, with the best rendering settings for the lighting in the scene.
HELP!!!
All models must be optimized, have appropriate shaders and be accurate representations of the objects they are modeled after.
Here's how to make custom UV maps:
1) right click on object, object mode
2) select object
3) go to either top view or front view
4) (Menu) Create UVs -> Create UVs based on camera
5) Window -> UV Texture Editor
6) In UV Texture Editor Menu, Click Polygons -> UV Snapshot...
7) Size X = 1024
8) Image Format = TIFF
9) File Name = C:/Motion Graphics/Folder with your Maya file in it/UVsnapshot.tif
10) Open file in photoshop
11) Right click on Background layer in Layers window and select Layer from Background, call it whatever you like
12) Fill in ALL the lines
13) Save file as different file name
14) Back in Maya, select your object, Right Click and select Assign New Material...
15) Choose Lambert
16) Rename Lambert something appropriate
17) Click on the checker box icon next to Color
18) Select the File Render Node
19) Click on the file icon next to File Name
20) Locate the file you saved from Photoshop and hit ok.
1) Create -> Cameras -> Camera
2) Window -> Outliner
3) Select Camera
4) (In main view window) Panel->Perspective->Camera1
5) Position Camera where you want it to be
6) Hit 'S' key
7) Move forward in time
8) Repeat steps 5-7 until you're done
To fix that pesky render view problem in Maya, go to Window->General Editors->Script Editor and copy and paste the code you'll find at this link into the MEL text field and find the menu item Command->Execute
Subscribe to:
Comments (Atom)