3D Modeling Assignment

Understanding the principal concepts of 3D modeling requires an aptitude in spatial geometry, shape manipulation, and mesh construction.
Students will use Maya and/or Mudbox to create modeled representations of actual real world objects.

Maya Hair!
Click it up
Some ideas for subjects to model are:

  1. Any real object with simple geometry (if you can think of the shape names that's a good start)
  2. Any imaginary object (includes drawings, sketchings, ideas, or ephemeral concepts that can be illustrated and measured)
  3. Abstract architecture
Part Deux
Create an immersive environment appropriate for your model. Environments should create a complete and visually continuous appearance for the model. The final product for this assignment will be a fly-through, complete camera path, with the best rendering settings for the lighting in the scene.


HELP!!!
All models must be optimized, have appropriate shaders and be accurate representations of the objects they are modeled after.
















To fix that pesky render view problem in Maya, go to Window->General Editors->Script Editor and copy and paste the code you'll find at this link into the MEL text field and find the menu item Command->Execute