Students will use Maya and/or Mudbox to create modeled representations of actual real world objects.
Maya Hair!
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Some ideas for subjects to model are:
- Any real object with simple geometry (if you can think of the shape names that's a good start)
- Any imaginary object (includes drawings, sketchings, ideas, or ephemeral concepts that can be illustrated and measured)
- Abstract architecture
Create an immersive environment appropriate for your model. Environments should create a complete and visually continuous appearance for the model. The final product for this assignment will be a fly-through, complete camera path, with the best rendering settings for the lighting in the scene.
HELP!!!
All models must be optimized, have appropriate shaders and be accurate representations of the objects they are modeled after.
Here's how to make custom UV maps:
1) right click on object, object mode
2) select object
3) go to either top view or front view
4) (Menu) Create UVs -> Create UVs based on camera
5) Window -> UV Texture Editor
6) In UV Texture Editor Menu, Click Polygons -> UV Snapshot...
7) Size X = 1024
8) Image Format = TIFF
9) File Name = C:/Motion Graphics/Folder with your Maya file in it/UVsnapshot.tif
10) Open file in photoshop
11) Right click on Background layer in Layers window and select Layer from Background, call it whatever you like
12) Fill in ALL the lines
13) Save file as different file name
14) Back in Maya, select your object, Right Click and select Assign New Material...
15) Choose Lambert
16) Rename Lambert something appropriate
17) Click on the checker box icon next to Color
18) Select the File Render Node
19) Click on the file icon next to File Name
20) Locate the file you saved from Photoshop and hit ok.
1) Create -> Cameras -> Camera
2) Window -> Outliner
3) Select Camera
4) (In main view window) Panel->Perspective->Camera1
5) Position Camera where you want it to be
6) Hit 'S' key
7) Move forward in time
8) Repeat steps 5-7 until you're done
To fix that pesky render view problem in Maya, go to Window->General Editors->Script Editor and copy and paste the code you'll find at this link into the MEL text field and find the menu item Command->Execute